
In the future, there was a magical nuclear war.
And because of all the magical radiation, cats developed the ability to shoot lasers out of their mouths and also their claws became lasers too.
And then after that, other cats became sentient humanoids that banded together by combining their lasers with the lasers of normal cats, forming multiple cat-factions across the galaxy.
Some will use their lasers for good, others for evil.
Who will win in a world of…
LASER CATS
This campaign is intended for adults & teens (14+).
Schedule
Days/Times: Sundays at 1PM - 4PM
Start Date: 6/30/2024
Sessions: 4
Campaign Info
Style: Lasers and Cats in SPACE!!!
Social: High
Combat: High
Exploration: High
Player Info
Price: $5/session, paid at the start of each session after the first. All fees are donated to your DM as store credit!
What to Bring: Please bring at least one set of dice (the more the better), a preferred method of note-taking (if you're into that kind of thing), and a level 5 laser cat (character) generated using official 5e sources. Your laser cat MUST be of either the Tabaxi or Leonin races- the features of these races will be provided to you should you require access to them. Your laser cat will level up after each session, to a maximum of level 8 - plan accordingly.Ability scores may be generated using any method. If you choose to roll 4d6 and drop the lowest die, you may roll up to twelve scores and distribute each total as you see fit. The DM reserves the right to reduce, rebalance, or otherwise change outright any ability scores.Your laser cat may start with any nonmagical equipment they could feasibly carry with a listed value of not more than 200 GP.As you create your laser cat, consider that they are a part of a squad of spacefaring anthropomorphic cats who shoot lasers out of their mouths and have laser claws. What role does your laser cat fulfill within the squad, and perhaps the cat-faction that it is a part of? More importantly, what kind of cat are they?
Content Warning: This campaign will feature mature and/or sensitive themes, including harm to animals/children, the dm intends for zero harm to come to nonsentient cats or any other animal over the course of this adventure, and and will utilize safety tools in order to minimize any unintentional harm done to such an animal..
Meet the GM
Name: Keith Estrella
Profile: "Yo! I am an avid video game and RPG enthusiast, having grown up playing games such as Baldur's Gate and Fallout for most of my life. I am also trained in the art of performing and teaching long-form comedic improvisation; I received my training at the Harrisburg Improv Theater and later with the Baltimore Improv Group. I'm a frequent D&D player at the Academy, and I'm excited to bring my expertise to the DM side of the table. I see tabletop role-playing as a collaborative effort, and I encourage all of my players to contribute to the story equally with their unique voices."
Contact: You can reach your GM on the Academy's Discord server (Keith (person0129)#7773).
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at hail@theadventurersacademy.com. Please note that returns will need to be sent to the following address: 1720 South Queen Street, York PA 17403.
If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at hail@theadventurersacademy.com.
DAMAGES & ISSUES
Please inspect your order upon receipt and contact us immediately if the item is defective or damaged, or if you receive the wrong item, so that we canevaluate the issue and make it right.
EXCEPTIONS & NON-RETURNABLE ITEMS
Certain types of items cannot be returned, like used goods (such as pre-owned games or models), perishable goods (such as food), custom products (such as special orders), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
EXCHANGES
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
REFUNDS
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund, too.
If more than 15 business days have passed since we’ve approved your return, please contact us at hail@theadventurersacademy.com.