
Blades in the Dark is a role-playing game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths. For this one-shot adventure, we will quickly generate a crew using the Blades in the Dark “playbook” character generation system and then pull off a daring caper or two.
This one-shot is intended for adventurers 14+.
Event Time: 6:00PM - 9:00PM
Plot Summary: We will play as scoundrels making their way in the cold, foggy city of Doskvol (aka Duskwall or “the Dusk”). It’s industrial in its development. Imagine a world like ours during the second industrial revolution of the 1870s—there are trains, steam-boats, printing presses, simple electrical technology, carriages, and the black smog of chimney smoke everywhere. It’s crowded with row-houses, twisting streets, and criss-crossed with hundreds of little waterways and bridges.
The city is also a fantasy. The world is in perpetual darkness and haunted by ghosts—a result of the cataclysm that shattered the sun and broke the Gates of Death a thousand years ago. The cities of the empire are each encircled by crackling lightning towers to keep out the vengeful spirits and twisted horrors of the deathlands. To power these massive barriers, the titanic metal ships of the leviathan hunters are sent out from Doskvol to extract electroplasmic blood from massive demonic terrors upon the ink-dark Void Sea.
That’s right. We will play as a fledgling crew of thieves pulling daring heists in a haunted Victorian-era city trapped inside a wall of lightning powered by demon blood.
In this innovative game system, the players will work together with the Game Master to establish the tone and style of the game by making judgment calls about the mechanics, dice, and consequences of actions. The players take responsibility as co-authors of the game with the GM.
About the Game Master: Your GM is Andrew Smith. Not only is he a skilled game master, he’s a former educator, a computer programmer, and a father. He’s a friend of the Academy and we know he will be your friend as well.
What to Bring: Since this game is played in the theatre of the mind, only a pencil and a few six-sided dice are required to play. If you have any questions before the game, please find your GM on the Adventurers' Academy Discord as rew#4943 or e-mail him and he'll be in touch.
Event Pricing: Hero (★★★)
Cost: $5.00
Store Credit: $2.50
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