Team | Score |
---|---|
Blue | 34 |
Orange | 30 |
Green | 21 |
Red | 20 |
White | 10 |
Planet | World Type | Boon |
---|---|---|
BLUE | ||
Behir 04 | Daemon | Warp Rifts |
Behir 05 | Hive | Shock and Awe |
Behir 07 | Forge | Aerial Bombardment |
Briscon 05 | Administratum | Operation Triple Dragon |
Briscon 07 | Hive | Hasty Machine Rites//Rapid Regeneration |
Katia 01 | Hive | Shock and Awe |
Katia 02 | Daemon | Cowards but Survivors |
Katia 03 | Forge | Aerial Bombardment |
Katia 04 | Death | Even in Death I Serve |
Katia 05 | Fortress | Daniel |
Katia 06 | Hive | Reckless Advance |
Katia 07 | Hive | Glory Boyz |
Katia 08 | Shrine | Divine Intervention |
Katia Sun | Forge | Neurok Hover Sail |
Perseus 08 | Administratum | Operation Triple Dragon |
Puppis 01 | Agricultural | Headhunters |
Puppis 04 | Fortress | Firing Blanks |
Puppis Sun | Fortress | Daniel |
Quintor 02 | Death | Pay for Every Step |
Wulff 03 | Hive | Glory Boyz |
Wulff 04 | Daemon | Cowards but Survivors |
Wulff 05 | Shrine | Guiding Light |
Wulff 06 | Forge | Rigged to Blow |
Wulff 08 | Administratum | Operation Triple Dragon |
Wulff 10 | Death | Unbreakable Resolve |
Wulff Sun | Daemon | Laughter of the Thirsting Gods |
GREEN | ||
Behir 06 | Hive | Hasty Machine Rites//Rapid Regeneration |
Behir 09 | Administratum | Advance to the Rear |
Behir 10 | Hive | Reckless Advance |
Leilos 02 | Shrine | Old Bale Eye |
Leilos 03 | Hive | Shock and Awe |
Leilos 04 | Administratum | Advance to the Rear |
Leilos 06 | Administratum | Book Smart |
Leilos 08 | Hive | Reckless Advance |
Leilos 09 | Daemon | Cowards but Survivors |
Leilos 10 | Forge | Rigged to Blow |
Leilos Sun | Death | Even in Death I Serve |
ORANGE | ||
Behir 01 | Forge | Neurok Hover Sail |
Leilos 05 | Hive | Glory Boyz |
Leilos 07 | Daemon | Warp Rifts |
Perseus 01 | Forge | Rigged to Blow |
Perseus 02 | Administratum | Advance to the Rear |
Perseus 04 | Agricultural | Headhunters |
Perseus 06 | Daemon | Laughter of the Thirsting Gods |
Perseus 07 | Forge | Neurok Hover Sail |
Perseus 09 | Hive | Hasty Machine Rites//Rapid Regeneration |
Perseus 10 | Shrine | Divine Intervention |
Perseus Sun | Daemon | Warp Rifts |
Puppis 02 | Daemon | Laughter of the Thirsting Gods |
Wulff 01 | Hive | Cool Heads |
Wulff 02 | Agricultural | Can We Keep Him? |
Wulff 07 | Shrine | Divine Intervention |
Wulff 09 | Fortress | Daniel |
RED | ||
Behir 02 | Death | Even in Death I Serve |
Behir 03 | Shrine | Old Bale Eye |
Briscon 01 | Hive | Trench Fighters |
Briscon 02 | Death | Pay for Every Step |
Briscon 06 | Administratum | Book Smart |
Briscon 08 | Shrine | Guiding Light |
Briscon Sun | Death | Unbreakable Resolve |
Leilos 01 | Agricultural | Can We Keep Him? |
Puppis 03 | Shrine | Guiding Light |
WHITE | ||
Behir 08 | Agricultural | Headhunters |
Behir 11 | Hive | Trench Fighters |
Behir 12 | Death | Pay for Every Step |
Behir Sun | Fortress | Firing Blanks |
Briscon 03 | Hive | Cool Heads |
Briscon 04 | Forge | Aerial Bombardment |
Perseus 03 | Hive | Trench Fighters |
Perseus 05 | Fortress | Firing Blanks |
Quintor 01 | Agricultural | Can We Keep Him? |
Quintor 03 | Hive | Cool Heads |
Quintor 04 | Shrine | Old Bale Eye |
Quintor Sun | Death | Unbreakable Resolve |
Boon | Description |
---|---|
Advance to the Rear | Select one unit in your army. In your movement phase, if this unit ends its movement within 3" of the board edge in no man's land, you may choose to place it back into Strategic Reserves. It may be redeployed according to the Strategic Reserves rules, or if applicable, the Deep Strike rules if that unit has the Deep Strike keyword. A unit cannot be redeployed this way on the same turn it was placed into Strategic Reserves. |
Aerial Bombardment | Once per game, during its shooting phase, a unit in your army can target any enemy unit in line of sight. Drawing a straight line from that unit to the enemy unit, every enemy and friendly unit crossed takes 2D6 hits (S5, AP1, D1). |
Book Smart | You gain one additional Command Point at the beginning of the game. |
Can We Keep Him? | You may deploy one unit of four kroot hounds with your army for this battle. These models will be available at the Academy. These models do not count toward your points limit for the match. |
Cool Heads | Elect one INFANTRY unit in your army. That unit may fire Overwatch once per round at a cost of 0 CP. This still counts as a use of the Overwatch stratagem. |
Cowards but Survivors | You may choose one unit at the beginning of the game. That unit is able to fall back and shoot with a -1 penalty to ballistic skill for the rest of the game. |
Daniel | Elect one INFANTRY or CHARACTER unit in your army. After this unit is dealt lethal damage, but before it is destroyed and removed from the board, it may fight as though it is your fight phase. |
Divine Intervention | At the beginning of the battle, chose one INFANTRY unit to be equipped with this boon. This unit can choose to auto-succeed on a single save each battle round. This boon activates after the save has been rolled. |
Even in Death I Serve | Select one CHARACTER unit from your army. This unit gains Deadly Demise 3. This ability will always activate and does not need to be rolled for. |
Firing Blanks | Once per game in your opponent's shooting phase, you may impose a -1 penalty to an enemy unit's ballistic skill after that unit has declared its shooting target for the turn. |
Glory Boyz | Elect one INFANTRY or CHARACTER unit in your army. This unit may heroically intervene 6" this battle at a cost of 0 CP. This still counts as one use of the heroic intervention strategem. |
Guiding Light | Your entire army gets +1 to Leadership. |
Hasty Machine Rites//Rapid Regeneration | Elect one VEHICLE or MONSTER unit from your army. That unit has a 6+ FNP save for this battle. |
Headhunters | Select one INFANTRY unit from your army. Select one melee weapon profile from that unit. This weapon gains Precision. |
Laughter of the Thirsting Gods | You may force your opponent to reroll one singular dice. This boon may only be used once per game after player order is determined. |
Neurok Hover Sail | At the beginning of your turn, select one INFANTRY unit. For one turn, the target infantry unit gains the FLY keyword. |
Old Bale Eye | At the beginning of the game, select one CHARACTER model from your army to receive this boon. Enemy units within engagement range of this model are unable to reroll hits or wounds. |
Operation Triple Dragon | Use this boon in any phase when an enemy VEHICLE model is destroyed and only once per game. Your opponent does not roll to see if that model explodes; it does so automatically. If that model is affected by a rule that says it never explodes, ignore both that rule and this boon and roll to see if it explodes as normal. |
Pay for Every Step | Once per game, select one objective marker that is within 3" of any INFANTRY units from your army and not within 3" of any enemy units. The next time an enemy unit ends a move within 3" of that objective marker, roll one D6. On a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, it suffers 3 mortal wounds. |
Reckless Advance | Select one INFANTRY unit from your army. Select one ranged weapons profile for that unit. This weapon may be used as though it had the ASSAULT keyword. This replaces any other keywords that may be present on that weapon. |
Rigged to Blow | You may use this boon to cause a VEHICLE or MONSTER unit from your army to automatically explode instead of rolling a die. You may only use this boon once per game. |
Shock and Awe | Select one VEHICLE unit from your army. This unit may use the Tank Shock stratagem once per round for 0 CP. This still counts as a use of the Tank Shock stratagem. |
Trench Fighters | Select one unit from your army. This unit may use the Go to Ground stratagem once per round for 0 CP. This still counts as a use of the Go to Ground stratagem. |
Unbreakable Resolve | At the beginning of the game, select one INFANTRY unit from your army. When that unit is below half strength, they gain +1 to their BS and +1 to their WS for as long as they remain below half strength. |
Warp Rifts | Use this boon before the beginning of the first battle round. You may redeploy up to three units in your army. |